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Old Aug 08, 2008, 09:03 PM // 21:03   #21
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Quote:
Originally Posted by aapo
Okay, I can understand this. But why doesn't design reflect this idea? Why are there still gold and experience rewards for quests instead of something unique like in, say, Final Fantasy games? If experience is totally devalued by low level cap, why is there experience instead of some other system?
Because more experience equates to more skill points, one of the only things of real value in Guild Wars.
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Old Aug 08, 2008, 09:53 PM // 21:53   #22
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Originally Posted by drago34
/fail

Too long of a post too early and wanting good items without any effort = total fail.
Did you read the OP before you declared his failure? While I may not agree with his ideas, he wasn't asking for "less effort" at all from what I understood,

His idea (correct me if I'm misunderstanding OP) is that he'd like quest rewards to be cool stuff rather than exp/gold. How is that less effort? You'd get item X upon completing quest Y.
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Old Aug 08, 2008, 11:35 PM // 23:35   #23
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In those games, the new armor and such have more power level so you HAVE to grind in order to be good. In GW, you can start in a week and completely finish the campaign with max armor and max weapons, but you might be beaten in PvP due to the skill required.

Now I like being ahead of everyone, but not if I have to spend 1000 hours just to get max armor and weapons. It makes you too on edge and its just not worth it.
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Old Aug 09, 2008, 02:44 PM // 14:44   #24
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Quote:
Originally Posted by Shadow Kurd
Your avatar is da bomb!!!

back on topic:
I really like the reward factor in GW which is that i can be just as powerfull as someone who plays everyday all day long. While i play a 5 or less a week. My character might look less flashier but he/she is still just as powerfull
Quote:
Originally Posted by Dante the Warlord
In those games, the new armor and such have more power level so you HAVE to grind in order to be good. In GW, you can start in a week and completely finish the campaign with max armor and max weapons, but you might be beaten in PvP due to the skill required.

Now I like being ahead of everyone, but not if I have to spend 1000 hours just to get max armor and weapons. It makes you too on edge and its just not worth it.
But I don't want to play all day long and that's my point, this isn't about being the best player and showing of you leetness, it is about the pve reward system, and shitty items we get at the end of a dungeon, after having to play for about an hour or 2 . PV everyone should be equal but in pve you should be rewarded for the progress, not grind progress you make, the most of the criticism this game gets form the outside world is it's reward system.......

Last edited by roshanabey2; Aug 09, 2008 at 02:46 PM // 14:46..
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Old Aug 09, 2008, 03:22 PM // 15:22   #25
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Originally Posted by roshanabey2
But I don't want to play all day long and that's my point, this isn't about being the best player and showing of you leetness, it is about the pve reward system, and shitty items we get at the end of a dungeon, after having to play for about an hour or 2 . PV everyone should be equal but in pve you should be rewarded for the progress, not grind progress you make, the most of the criticism this game gets form the outside world is it's reward system.......
The game get's criticized for a lot, but not because it's "bad" but because it doesn't fit the mold of an MMO (hence why I don't call it such). PvE rewards in the gear are there, they're just "pointless": they don't change your character besides his looks. The feeling of 'reward' lies solely in the player - and I don't know about you, but I've been rewarded *greatly* for all of my PvE progress.
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Old Aug 09, 2008, 03:30 PM // 15:30   #26
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1. You say you don't like to moan about things then proceed to do so heartily.

2. You say you don't like the time it takes to get things done then state PvE only skills are overpowered. You do realize that they speed up things, correct?

3. You always get a reward. The value of this reward varies and the more often you do things the higher chance of a valuable reward you have. There are awesome weapons and skins available to everyone in the game through things like BMP and many end-game weapons/boss greens. The super rare ones should be just a bit better because they're just that -- super rare.

4. Guild Wars gameplay is now at levels of equality never known before because of the heightened availability of perfect weapons and equipment. The vets already whine that new players can do elite areas. While I despise it when people do that, there needs to be some recognition of experience, and rare/valuable weapons is one of those standards.

So really, I don't agree with your post at all and think it was bad.
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